Staff of the Owl
Raphael's weapon is called the Staff of the Owl. Staff of the Owl has two other modes besides staff mode: scythe and spear. Both the scythe and spear modes have the ability to have their blades augmented by dust. All three modes also have the ability to release dust as is to allow Raphael to use the dust caster-style.
Primarily, Raphael keeps fire and plasma dust on hand.
Raphael has three higher-grade cybernetic limbs: his right arm and both legs. His cybernetic legs have wind dust cartridges within them which allow him bursts of intense speed and mobility when needed. His arm has the ability to be used like a cannon and shoot out large bursts of dust, primarily fire, but Raphael chooses not to use this strategy most of the time.
Raphael's semblance is known as Dream Walking. Dream Waling allows Raphael to enter another person's dream and alter said dream if certain requirements are met.
The first and most important requirement is that Raphael must have an item (or items) that have had ties to that person's aura. The best items that guarantee a connection are things such as hair and blood. Other objects that can work include wallets, scrolls, necklaces, weapons, and pieces of clothing. This item, when Raphael uses his semblance, acts as a conduit for Raphael to "attach" himself to them, specifically their dreams.
Once Raphael has an item that can act as a conduit, he enters a trance-like state. While in this trance-like state, it looks like he is either meditating or sleeping. While within this state, he uses his aura to connect with the conduit item which then traces back to the original owner. Once the trace back is complete, Raphael enters the person's dream if the person is asleep.
While within the dream, Raphael is able to alter the dream to make the dream a lucid dream rather than just an ordinary dream. He can also pull the other person into his Dream Room which is a white room that looks like they are in the clouds. While in the Dream, Raphael is able to talk to and interact with the person. When Raphael is able to enter a person's dream, he, in a sense, forces them to interact with him on some level. He can use this to not just talk but to intimidate them. He can also alter the dream to make it more scary and nightmare-esque.
However, there are times when Raphael is not able to change the dream but still interact with it and the person having the dream. If the dream is an intense nightmare or a dream where intense emotions are being felt, Raphael is unable to pull them into his Dream Room. If the person's dream he enters is already a lucid dream, they may not be willing to talk to Raphael or interact with him and therefore Raphael's affect on the dream is very minimal unless he can convince them otherwise. These circumstances, however, are very few and far between in Raphael's experience.
When the dream ends by either Raphael pulling himself out or the other person awakening, the dream, when it all is said and done, is still a dream. What this means is is that when the person looks back on the dream, it will still feel like everything was a dream. On top of that, it will also be forgotten as if it was a dream. Many people, when questioned by Raphael at a later date, says that they had a dream with him in it but were unable to recall details as it was a dream; some also said that they had no recollection of their dreams either.
Of course, entering and altering a dream is useful from time to time. It allows Raphael to gain information on the down-low or it allows him to intimidate and plant seeds of doubt in people. However, there is always a cost of using Dream Walking. While Raphael is within a dream; he can get injured from what's going on in the dream, and this injury goes through on his regular body. For example, if he gets a small cut on his face in the dream, a small cut will appear on his actual body. On top of that, the semblance itself is very stressful on Raphael, specifically his aura, since he could be projecting it many miles away from him to enter the other person's dream. Once he enters one dream, he is not able to enter another dream for at least five days.