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Welcome to World of Remnant. We are an AU, no-wordcount RWBY roleplay beginning at the conclusion of Volume 3. The Fall Maiden is dead, her powers in the hands of the enemy. Beacon Academy has fallen, and Vale is soon to fall itself. The Vytal Festival is a disaster; thousands dead, many more injured. Grimm populations are at an ever-present surplus. What dire circumstances has Remnant fallen prey to?

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4.10.17 Whoo, looks like it's been a while since we've updated this, hasn't it?! Well, here's some quick news for everyone -- we've altered the application time limit again, allowing members to post apps a little more frequently than before! Members with 3 or more characters now only have to wait 1 day between applications, and members with 5 or more now only have to wait 3 days!

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13.12.16 Salutations! As many of you are well aware a BIG update launched Sunday. A major event, a mini event, a new continent is opening up to be explored, and a lot of lore has been expanded upon. You can read all about it in the 6th edition of our Newsletter. For those of you who have read it already, I've added a couple of things today so give it a second look.

Census
Group MFNTotal
Solitas Citizen 00 00 00 00
Atlas Military 05 03 00 08
Schnee Dust 02 01 00 03
Atlas Academy 12 13 01 26
Helios Academy 01 02 00 03
Anima Citizen 02 04 00 06
Haven Academy 15 22 00 37
Sanctum Academy 00 02 00 02
W. Sanus Citizen 01 00 00 01
Shade Academy 15 11 00 26
Shadow Academy 01 01 00 02
E. Sanus Citizen 00 00 00 00
Beacon Academy 09 11 00 20
Signal Academy 02 03 00 05
White Fang 03 11 01 15
Assault Faction 02 03 00 05
Hunter 18 23 00 41
Menagerie 01 00 00 01
Totals 89 110 02 201
Members 26
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 Raphael Adham, Third Year, Team DAWN
Saiph
 Posted: Jun 3 2017, 09:20 AM
Quote
Saiph Member
SHDW
143
BP
Weapon
Black Arts: Scrivener
Semblance
Shadowworks
23
Female
Saiph


Raphael Adham
Affiliation: Shade Academy, Third Year

Character Page: Here

Weapon:

Staff of the Owl

Raphael's weapon is called the Staff of the Owl. Staff of the Owl has two other modes besides staff mode: scythe and spear. Both the scythe and spear modes have the ability to have their blades augmented by dust. All three modes also have the ability to release dust as is to allow Raphael to use the dust caster-style.

Primarily, Raphael keeps fire and plasma dust on hand.

Cybernetics

Raphael has three higher-grade cybernetic limbs: his right arm and both legs. His cybernetic legs have wind dust cartridges within them which allow him bursts of intense speed and mobility when needed. His arm has the ability to be used like a cannon and shoot out large bursts of dust, primarily fire, but Raphael chooses not to use this strategy most of the time.

Semblance:

Dream Walking

Raphael's semblance is known as Dream Walking. Dream Waling allows Raphael to enter another person's dream and alter said dream if certain requirements are met.

The first and most important requirement is that Raphael must have an item (or items) that have had ties to that person's aura. The best items that guarantee a connection are things such as hair and blood. Other objects that can work include wallets, scrolls, necklaces, weapons, and pieces of clothing. This item, when Raphael uses his semblance, acts as a conduit for Raphael to "attach" himself to them, specifically their dreams.

Once Raphael has an item that can act as a conduit, he enters a trance-like state. While in this trance-like state, it looks like he is either meditating or sleeping. While within this state, he uses his aura to connect with the conduit item which then traces back to the original owner. Once the trace back is complete, Raphael enters the person's dream if the person is asleep.

While within the dream, Raphael is able to alter the dream to make the dream a lucid dream rather than just an ordinary dream. He can also pull the other person into his Dream Room which is a white room that looks like they are in the clouds. While in the Dream, Raphael is able to talk to and interact with the person. When Raphael is able to enter a person's dream, he, in a sense, forces them to interact with him on some level. He can use this to not just talk but to intimidate them. He can also alter the dream to make it more scary and nightmare-esque.

However, there are times when Raphael is not able to change the dream but still interact with it and the person having the dream. If the dream is an intense nightmare or a dream where intense emotions are being felt, Raphael is unable to pull them into his Dream Room. If the person's dream he enters is already a lucid dream, they may not be willing to talk to Raphael or interact with him and therefore Raphael's affect on the dream is very minimal unless he can convince them otherwise. These circumstances, however, are very few and far between in Raphael's experience.

When the dream ends by either Raphael pulling himself out or the other person awakening, the dream, when it all is said and done, is still a dream. What this means is is that when the person looks back on the dream, it will still feel like everything was a dream. On top of that, it will also be forgotten as if it was a dream. Many people, when questioned by Raphael at a later date, says that they had a dream with him in it but were unable to recall details as it was a dream; some also said that they had no recollection of their dreams either.

Of course, entering and altering a dream is useful from time to time. It allows Raphael to gain information on the down-low or it allows him to intimidate and plant seeds of doubt in people. However, there is always a cost of using Dream Walking. While Raphael is within a dream; he can get injured from what's going on in the dream, and this injury goes through on his regular body. For example, if he gets a small cut on his face in the dream, a small cut will appear on his actual body. On top of that, the semblance itself is very stressful on Raphael, specifically his aura, since he could be projecting it many miles away from him to enter the other person's dream. Once he enters one dream, he is not able to enter another dream for at least five days.

Combat Abilities

N/A
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Forever within a Lost Dream...
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