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The City of Vale is an industrious marvel of vibrant life and trade; above all, Vale is one of the most populated kingdoms of Remnant. Divided by several districts, each district is as expansive as the last. Walled off from most outside life, nature only exists outside the walled bordered, as Vale is surrounded by vast forests and mountainous terrain, all of which is teeming with Grimm.
Vale has been decimated by the White Fang's attack, and while repairs have been successful, the city is mostly in shambles, defended only by Huntsmen and Huntresses as its defenses are naught. A safe zone has been established in the center of the city, with buildings turned into refugee housing, as well as various refugee tents set up directly in the streets.
last post by Winter Schnee
in Helpless and Torn
on Today at 05:31 am
A forest of lush green, the Emerald Forest is most commonly known to Beacon Academy students as the proving grounds for initiation to the school's program. Much like other areas outside the kingdoms of Remnant, dangerous Grimm reside in these parts; however, that is not the only thing that lies within the forest. Near the center of the forest lies a ruined temple of old; little is known about its origins.
last post by Kiyoshi Fenrir
on Today at 02:35 pm
As its namesake entails, Forever Fall is a forest of seemingly perpetual fall; while beautiful in scenery, it is also treacherous in nature. Teeming with Grimm and full of circular paths, most travel over or through Forever Fall by train.
last post by Seraphina Rosales
on Nov 28 2016, 07:45 PM
Decrepit and decayed, this once bustling city serves as one of many in history's darkest hours. Once an attempted extension of Vale, unlike the capital it lacked the natural defenses Vale possessed. As this civilization tried to survive against the onslaught of the Grimm, the city was soon moved underground, and was eventually closed off, creating what is often deemed to be "Vale's largest tomb".
last post by Winter Schnee
in Hanging On By a Thread
on Nov 2 2016, 03:05 PM
A small island off the coast of Vale, Patch is primarily secluded from civilization. There is little to know about its inhabitants or how many species of Grimm dwell there. The only known detail about this place is its dense forests.
last post by Glynda Goodwitch
in Good Magnet
on Today at 11:38 am
Although the term 'city' isn't quite accurate for Vacuo's capital, the city still shines brightly among the desert terrain of the kingdom. Most of it is protected by a small wall surrounding it; its size is small in comparison to Mistral's, but enough to keep out the heavy wind. Most of the buildings of the city have been worn away from the constant wind and unbalanced weather.
last post by Gahiji Lilac
in Crossing Paths
on Today at 02:22 pm
Shade Academy is unique among the other academies in that it will only take on quality fighters; Shade expects that all applicants will have tangible battle experience, and refuses to taken on combatants with no training whatsoever. Compared to the other senior academies, Shade does not have a strict dress code.
last post by Sora Vyncent
in Memory Trigger
on 40 minutes ago
Most of the area around the City of Vacuo is considered part of the Wasteland; it is a vast area with nothing but sand for miles around, and is primarily desert. It is known for housing a number of desert-dwelling Grimm, and has been known to have a number of particularly fearsome Death Stalkers hidden in the rolling sand dunes.
last post by Shiraz Saffron
in Desert Soirée
on Today at 01:29 pm
The Lost City was once a city attached to the kingdom of Vacuo, but was destroyed many years ago by the Grimm, presumably during the era of the Great War. Rumours say the land is cursed; however, what few are aware of is that the White Fang's main headquarters are located underneath the city itself.
last post by Celadon Makinui
in Giants and Savages
on Jan 14 2017, 12:31 PM
A small island north of Vale, Vytal is the location upon which the Four Kingdoms -- Vale, Mistral, Vacuo, and Mantle (now Atlas) signed a peace treaty to end the Great War. The Vytal Festival is named after this treaty. Vytal, though part of Sanus and close to Vale, is considered neutral territory for all four Kingdoms.
last post by in ---- on --
Most of Mistral's territory is surrounded by large swamps, deeper than even the forested areas one would find in Vale. It is here that a few small towns exist, housing taverns where shady dealings often take place, sometimes even involving hunters who've fallen off the path of righteousness. Grimm are not uncommon in these areas, and as a result, they are generally only traversed by skilled combatants capable of handling Grimm.
Many villages dot Mistral's landscape, housing many civilians. Many of these villages, however, have been destroyed by Grimm, and although some remain standing, they appear and disappear as quickly as the seasons change.
last post by Yoru Quicksilver
in Silver Linings
on Today at 01:52 pm
The former capital of the old kingdom, Mantle still boasts some citizens, but compared to the new City of Atlas, it is considered defunct. It is, however, still protected by Solitas' natural defenses, and can still host citizens and function as a city. However, it is no longer the kingdom's capital.
last post by Whitley Schnee
in Business Protocols
on Jan 18 2017, 07:44 AM
The coastal, main city of Menagerie, Kuo Kuana lies along the coast, behind a set of mountains. It boasts a large port, and is one of the few areas that citizens can enter or leave Menagerie via boat.
last post by in ---- on --
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