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Welcome to World of Remnant. We are an AU, no-wordcount RWBY roleplay beginning at the conclusion of Volume 3. The Fall Maiden is dead, her powers in the hands of the enemy. Beacon Academy has fallen, and Vale is soon to fall itself. The Vytal Festival is a disaster; thousands dead, many more injured. Grimm populations are at an ever-present surplus. What dire circumstances has Remnant fallen prey to?

03.10.17: Due to a lack of their usage, we've removed the update boxes, and we will be returning to old style updates for the time being! We've also removed our Twitter button and our Facebook button as our Twitter and Facebook pages are rarely used.

02.10.17: STAFF SEARCH has been added! We're looking for up to 3 new staff members to prepare for the influx coming into Volume 5, so be prepared for that! We need all hands on deck to get a few systems going before the volume starts, as we'll be making some changes to combat abilities and combat apps, so stay tuned!

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 Rusty Barkins Combat & Semblance Abilities
 Posted: Mar 28 2018, 08:37 AM



Combat Abilities (4x basic, 2x advanced), Semblance Upgrades


Basic Abilities

Bayonet Strike:
Rusty changes Quicksilver from rifle to sword mid-strike, allowing him to move from ranged to melee combat without breaking pace. Usable by Rusty | Solo Ability | Basic

Concussive Slash:
Rusty rapidly releases concussive blasts from Quicksilver's blade form, providing the weapon a burst of speed for a slash more powerful than he can achieve with pure strength. Usable by Rusty | Solo Ability | Basic

Elemental Slash:
With Quicksilver in sword form, Rusty triggers the current dust enhancement and gives the blade a quick flick, releasing the energy in the form of a short-lived blade of energy which travels 2' before dissipating, allowing him to strike an opponent positioned just outside of his reach. Usable by Rusty | Solo Ability | Basic

While engaged in melee combat, Rusty makes use of repeated concussive blast created by red dust to create distance between himself and his opponent, propelling them in opposite directions and preventing his opponent from giving chase. Usable by Rusty | Solo Ability | Basic

Advanced Abilities:

Suppressive Fire:
Rusty opens fire upon a single target, filling the air around them with bullets using either blue or yellow dust. Doing so, he hinders their movement at the cost of direct damage in order to create an opportunity for he or an ally to close for melee combat. Usable by Rusty | Solo Ability | Advanced

Take Aim:
Rusty sacrifices rapid fire for accuracy, placing several rounds into the same position on an opponent. By focusing his aim in this way, Rusty is able to build up on the influence of red and blue dust, either igniting the target or further numbing the target area with a thin layer of ice. Usable by Rusty | Solo Ability | Advanced

Semblance Upgrades

One-Man Party:
Rusty has become familiar enough with his semblance to summon and manipulate two clones simultaneously. While the clones may act individually, only one clone can be summoned per individual, and each individual has its own recovery time.

One-Man Team:
Requires One-Man Party and one other Semblance Upgrade. Regular practice manifesting his semblance for both combat and mundane purposes has enhanced Rusty's ability to make use of his semblance, allowing him to manifest a third clone, allowing him to approach the combat potential of a full team, if only for a brief instant.

Familiar Fighter:
While Rusty continues to control his clones with minimal conscious thought, having the subject present at the time provides a more detailed understanding of their fighting style, allowing the clones to act more effectively when acting in conjunction with the person they are based upon.

Cooperative Clones:
A deep understanding of the workings of cooperative actions Rusty has practiced allows him to carry them out with a clone of the counterpart as well as he could with the actual person. While he understands his own role in the attack and how his allies interact with him, though, his knowledge of the interaction between others in the process is lacking, limiting this to team attacks with only one partner.


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